Two weeks ago was the awesome LudumDare #25 competition. I just had the time to return back to Israel from my vacation on France when the LudumDare started
As always I woke up at 5:00 AM just to check out the theme of the LudumDare and it was "You are the Villain" then I got back to bed and slept until 9:00 AM. When I fully woke up I started my live stream which was really fun, I had the chance to meet a lot of cool people (Thank you guys :D). I started seeking after ideas for my game until I found one: You play as the commander of the evil dark lord. Your goal is to prevent from the hero to invade your city and rescue the queen. You do this by controling your units and fighting the hero.
My goal for this game(beside making a game in 48 hours for LudumDare ;)) was to make the player think about the side of the "Evil" guys and how they see the game. In addtition, I was making a little "self joke" about how the hero is always ridiculously stronger than the enemies.
The whole development process went really smoothly and I'm really happy from the final product. The most important lesson which I learnt from this LudumDare is to invest more time on balancing the game, not making it too hard nor too easy.