After some hours of programming I finally managed to build a framework for the upcoming Mini LD #32 event based on Flixel.
The goal of this Mini LD is to create as many games as you can in 48 hours.
I decided to create a framework which I'll be able to create in games fast without too much graphics (Yes, programmers graphics...).
[kml_flashembed publishmethod="static" fversion="10.0.0" movie="/wp-content/uploads/2012/02/MiniLD32Platform.swf" width="420" height="450" targetclass="flashmovie"]
This platform is very easy to program beacuse it uses only four variables: buttonLeftDown, buttonCenterDown, buttonRightDown and isOnTick.
My goal is to make at least ten games during the Mini LD.