Hey everyone! It's me Galman33 and it's time for the weekly devlog
In the previous version you've seen the first prototype of the guards, they were walking aimlessly, standing for a moment and then continue to walk. This week I was working on their AI which is done now. Now, they are walking aimlessly until you get closer to them. When you get closer to them their mode changes to "alerted" mode, they will start to chase you and if they get very close to you they will attack you.
Every two week I go with TnTim5 to the Kfar-Saba Indies meetup. We really liked the aimlessly walking guards because they made the game more "alive" so we had an idea to add butterflies to the game.
I've also added the basic HUD so you'll be able to track the amount of shards collected/available and the amount of collected coins.
That's all for this week! I guess that next week we'll be working on the crafting system and maybe add some new enemies and robots types
~ Stay Tuned ~
Finally, a real blog post about our upcoming game!
What's this game all about?
An unknown explosion in another dimension unbalanced the space and time system of the world. But, there is little robot which somehow managed to survive this explosion. Because of the explosion he is stuck in a random time and space. There is only one way to fix it, collecting time shards! In each level there are scattered shards which he has to collect, after collecting all of them he'll move into another random time and space, a new level! BUT, he is not just a regular robot, actually, he is a really special one, he can transform into several kinds of robot. Each kind of robot has his own ability: the tank can shoot, the ship can sail on water etc.
Who are we?
TnTim5 is the graphic designer of the game and a potato.
Our future plans
We've made some games together and we've decided that this time we want to make a complete game from scratch, a real game. Our main goal is to actually become "professional" game developers with a "professional" game that we will be able to show to every one who asks for . We'll try to involve the community as much as we can with the development progress of this game, I'll try to post some kind of weekly updates in this blog every week.
Hmm.. I think that I'm done with the announcement part!
Up to now we implemented the map tileset, the tank, the arrow deflector, shards, chests, coins and bullets. Currently we are working on the first enemy, the guard.
You can play and test the game right here! (We'll be happy for comments and suggestions ;))
Can YOU help us?
Can you help us choose a name for our game? Our idea is "Shards of time", do you have better suggestion? We'll be happy to hear from you guys in the comments and on Twitter
Recently, I competed in the Mini LD #33 and the theme was "Doodles".
I started with a really amazing doodle:
And the game became this:
It was my first time making a game from a doodle and it was really fun. I think that I'm going to adopt this way of making games
Finished making nine games in only one day!
I didn't tought that I will manage to make such amount of games in only one day
Just finished my NanoLD entry. The goal of this "NanoLD" is to check if your framework for the upcoming Mini LD #32 works.
The answer: My framework IS working!
In 47 minutes I managed to build a game and that was very hard, the time passed so fast.
And I also made all of these amazing graphics.
[kml_flashembed publishmethod="static" fversion="10.0.0" movie="/wp-content/uploads/2012/02/MiniLD32Platform1.swf" width="420" height="450" targetclass="flashmovie"]
(Click on the middle button when you want to restart after you lose)
After some hours of programming I finally managed to build a framework for the upcoming Mini LD #32 event based on Flixel.
The goal of this Mini LD is to create as many games as you can in 48 hours.
I decided to create a framework which I'll be able to create in games fast without too much graphics (Yes, programmers graphics...).
[kml_flashembed publishmethod="static" fversion="10.0.0" movie="/wp-content/uploads/2012/02/MiniLD32Platform.swf" width="420" height="450" targetclass="flashmovie"]
This platform is very easy to program beacuse it uses only four variables: buttonLeftDown, buttonCenterDown, buttonRightDown and isOnTick.
My goal is to make at least ten games during the Mini LD.
This is my first blog!
Here I'll post about programming, game development and more!
Wish me luck!