It's time for the next gamedev update!
The "Bot Advance" is a key feature in our game, it lets you transform into new bot types. In some places around the game there will be a "Bot Advance" which the player will have to take in order to be able to transform into new bot types with different abilities, using these abilities the player will be able to solve new kinds of puzzles.
Another addition is the bot selection system. The selected bot is marked in green and the other available bots are marked in red. You can change your bot type by pressing the number key corresponding to the bot you want to change to. You can make new bots available by taking the "Bot Advance" mentioned above.
(Warning: If you are a non-programmer you can skip this part ) Yep, I started using revision control for our game. It's my first time using Git and I quite like it It gives me a great track of my code and I feel now much more "organized".
That's it! I think that I'm going to do a little break from coding and I'll make some more levels and story, I already have some ideas in mind
~ Stay Tuned ~
Hey everyone! A lot of time has passed since the last devlog, a lot of new features
Let's start by saying that I've completely reorganized the code of the game and as a programmer, I'm really happy from that! This will let me continue developing the game faster and easier
A new robot type! Welcome the Jumpbot! Can you guess what the special ability of the Jumpbot is? It can jump ;). Finally, a robot that can jump in our game. If you hold the 'S' key the Jumpbot will jump and arrive to higher places.
In addition to all of the above, I added a new feature, the robot's thinking bubble. I've made this so the player will be able to understand what the robot is thinking about and let the player feel "connected" to the robot.
Now, the most important addition, the journey!
The portal is the "door" between the levels of the game. By default, it is closed (right). When you collect all the shards in the game it will open (left) and the robot will be able to pass through it to the next level.
The basic combat system is done! Now you can kill the enemies. When you are attacking an enemy, he will knockback and get damage. When the enemy has no health left he will die. The combat system is far from complete but we are still working on it.
That's it for v1.05dev ! Our goals for the next version are to add some more levels, improve the combat system and think about some way to add the robot transform mechanic to the game
~ Stay Tuned ~
Pfft, this was a really bussy week... We didn't have much time to work on our game =/
Let's start with the awesome new background that Tim made for the game. I really like it and I think that it adds a lot to the game's atmosphere.
We really want to make a tutorial level so I made a "Help Sign" which we'll use in our tutorial.
In addition, the hooktank mechanics are almost finished now! You can pull the hook back inside the hooktank by pressing the 'F' key.
And finally, welcome the new drill robot to the robots family! Currently it's not doing too much, it can only move. You can play a bit with him by pressing the '4' key. Later, he will be able to dig around dirt and stuff.
That's it for this week!
Maybe I'll post later some posts about KSindies and about my plans for the upcoming weeks.
~ Stay Tuned ~
Hey! It's galman33 again! After finally buying this awesome new domain it's time for the next weekly devlog
Let's start with the background. Well, it's a background! In each level there will be a different one according to the level atmosphere.
And finally, the new hooktank! The hooktank looks pretty much like the regular tank but instead of firing bullets it fires (guess what) hooks. With the hook you'll be able to grab objects, attach to walls, push buttons etc.
In addition to all of these features I fixed some bugs such as the camera going off bounds, added music (which is currently disabled) and the bowmans are now actually shooting arrows :).
That's it! My plans for the upcoming week is to program some kind of fighting system (Health, bullet collision) and make the hook fully functional.
~ Stay Tuned ~
Hey everyone! It's me Galman33 and it's time for the weekly devlog
In the previous version you've seen the first prototype of the guards, they were walking aimlessly, standing for a moment and then continue to walk. This week I was working on their AI which is done now. Now, they are walking aimlessly until you get closer to them. When you get closer to them their mode changes to "alerted" mode, they will start to chase you and if they get very close to you they will attack you.
Every two week I go with TnTim5 to the Kfar-Saba Indies meetup. We really liked the aimlessly walking guards because they made the game more "alive" so we had an idea to add butterflies to the game.
I've also added the basic HUD so you'll be able to track the amount of shards collected/available and the amount of collected coins.
That's all for this week! I guess that next week we'll be working on the crafting system and maybe add some new enemies and robots types
~ Stay Tuned ~
Finally, a real blog post about our upcoming game!
What's this game all about?
An unknown explosion in another dimension unbalanced the space and time system of the world. But, there is little robot which somehow managed to survive this explosion. Because of the explosion he is stuck in a random time and space. There is only one way to fix it, collecting time shards! In each level there are scattered shards which he has to collect, after collecting all of them he'll move into another random time and space, a new level! BUT, he is not just a regular robot, actually, he is a really special one, he can transform into several kinds of robot. Each kind of robot has his own ability: the tank can shoot, the ship can sail on water etc.
Who are we?
TnTim5 is the graphic designer of the game and a potato.
Our future plans
We've made some games together and we've decided that this time we want to make a complete game from scratch, a real game. Our main goal is to actually become "professional" game developers with a "professional" game that we will be able to show to every one who asks for . We'll try to involve the community as much as we can with the development progress of this game, I'll try to post some kind of weekly updates in this blog every week.
Hmm.. I think that I'm done with the announcement part!
Up to now we implemented the map tileset, the tank, the arrow deflector, shards, chests, coins and bullets. Currently we are working on the first enemy, the guard.
You can play and test the game right here! (We'll be happy for comments and suggestions ;))
Can YOU help us?
Can you help us choose a name for our game? Our idea is "Shards of time", do you have better suggestion? We'll be happy to hear from you guys in the comments and on Twitter