Two weeks ago was the awesome LudumDare #25 competition. I just had the time to return back to Israel from my vacation on France when the LudumDare started
As always I woke up at 5:00 AM just to check out the theme of the LudumDare and it was "You are the Villain" then I got back to bed and slept until 9:00 AM. When I fully woke up I started my live stream which was really fun, I had the chance to meet a lot of cool people (Thank you guys :D). I started seeking after ideas for my game until I found one: You play as the commander of the evil dark lord. Your goal is to prevent from the hero to invade your city and rescue the queen. You do this by controling your units and fighting the hero.
My goal for this game(beside making a game in 48 hours for LudumDare ;)) was to make the player think about the side of the "Evil" guys and how they see the game. In addtition, I was making a little "self joke" about how the hero is always ridiculously stronger than the enemies.
The whole development process went really smoothly and I'm really happy from the final product. The most important lesson which I learnt from this LudumDare is to invest more time on balancing the game, not making it too hard nor too easy.
Play and rate "Serve The Lord" here!
Recently, I competed in the Mini LD #33 and the theme was "Doodles".
I started with a really amazing doodle:
And the game became this:
It was my first time making a game from a doodle and it was really fun. I think that I'm going to adopt this way of making games
Finished making nine games in only one day!
I didn't tought that I will manage to make such amount of games in only one day
Just finished my NanoLD entry. The goal of this "NanoLD" is to check if your framework for the upcoming Mini LD #32 works.
The answer: My framework IS working!
In 47 minutes I managed to build a game and that was very hard, the time passed so fast.
And I also made all of these amazing graphics.
[kml_flashembed publishmethod="static" fversion="10.0.0" movie="/wp-content/uploads/2012/02/MiniLD32Platform1.swf" width="420" height="450" targetclass="flashmovie"]
(Click on the middle button when you want to restart after you lose)
After some hours of programming I finally managed to build a framework for the upcoming Mini LD #32 event based on Flixel.
The goal of this Mini LD is to create as many games as you can in 48 hours.
I decided to create a framework which I'll be able to create in games fast without too much graphics (Yes, programmers graphics...).
[kml_flashembed publishmethod="static" fversion="10.0.0" movie="/wp-content/uploads/2012/02/MiniLD32Platform.swf" width="420" height="450" targetclass="flashmovie"]
This platform is very easy to program beacuse it uses only four variables: buttonLeftDown, buttonCenterDown, buttonRightDown and isOnTick.
My goal is to make at least ten games during the Mini LD.